Archive for March, 2010

Mar 31 2010

Resume: Bruno Fontan: 3D Artist

Published by Chris Comeau under Resume

General Information
Name: Bruno Fontan
Role: 3D Artist
Email: [email protected]
Resume: http://www.gamesmontreal.com/bruno-fontan/
Web: http://www.brunofontan.com
LinkedIn: http://www.linkedin.com/in/brunofontan
 
Objective
To grow and improve as a 3d artist in video game industry, work on great projects and always try to do my best with a highly talented and motivated team.
 

Professional Experience
QA Functionality Tester Babel [...]

Comments Off

Mar 31 2010

Resume: Steve Aglitti: Audio Designer

Published by Chris Comeau under Resume

General Information
Name: Steve Aglitti
Role: Audio Designer
Email: [email protected]
Resume: http://www.gamesmontreal.com/steve-aglitti/
Spoken languages: French, English, Italian
Written languages: French, English
 

Work Experience
2009- present Recording Arts Canada
Teacher
2009- present Electronic Arts Mobile
Quality Assurance Officer
2009 – Interactive musical Wii demo
2009 – 7.1 multi-channel Electro Acoustic composition
presented at the Oscar Peterson Concert Hall
2007- Electronic Arts Montréal
One day observational stage in the audio department
2007- present [...]

Comments Off

Mar 31 2010

Resume: Sebastien Levesque: 3D Animator

Published by Chris Comeau under Resume

General Information
Name: Sébastien Lévesque
Role: 3D Animator
E-mail: [email protected]
Resume: http://www.gamesmontreal.com/seb-levesque/
Web: http://www.critical-web.com/seblevesque/
  
Goal
I wish to work within a dynamic, imaginative video game production studio.
  

Experience
Currently Gameloft Montreal Montreal, QC
Unannounced project – Lead Animator

Character animation.
Rigging and skinning.
Communication and planning in conjunction with design team and progamming team.
Planning and management of the animation team’s tasks.

2008 [...]

Comments Off



Mar 30 2010

Ubisoft: "Different" Last-Gen Assassin’s Creed was Canceled

Published by Chris Comeau under News

From 1UP:
A substantially different version of Assassin’s Creed was once under development at Ubisoft Montreal, according to the game’s former art director.
Speaking to 1UP recently, Jonathan Jacques-Belletete (currently working on Deus Ex: Human Revolution at Eidos Montreal) reflected on the title, which was in development for both the PlayStation 2 and Xbox.
"It had [...]

One response so far

Mar 30 2010

Resume: Eric Arvisais: Audio Designer

Published by Chris Comeau under Resume

General Information
Name: Eric Arvisais
Role: Audio Designer
Email: [email protected]
Resume: http://www.gamesmontreal.com/eric-arvisais
Demo Reel: http://www.viddler.com/explore/EricArvisais/videos/1/
 
Professional Development

Degree Recording Arts Canada – DEC January 08
Certificate Sound Engineering December 08
Degree CEGEP de l’Outaouais – DEC January 04
Certificate Film Studies and Production June 06

 

Experience
FOH MIXING – CANADA/USA (TOURING) June 09 – Present

Priestess

SOUND RECORDIST, FOLEY – LAURENTIANS July [...]

Comments Off

Mar 29 2010

Montreal game industry resume database is now online (beta)

Published by Chris Comeau under News

Games Montreal’s Resume Database is now online!
You’ll be able to browse Montreal game industry workers’ resumes in different job categories, submit your own resume, and have your own page and email under our gamesmontreal.com domain.
 
Not much on there for now, but check out our Resume Database or Submit your resume for free.
 
It’s still in [...]

One response so far



Mar 29 2010

Resume: Chris Comeau: Web / iPhone Programmer

Published by Chris Comeau under Resume

General Information
Name: Christian Comeau
Role: Programmer
Email: [email protected]
Resume: http://www.gamesmontreal.com/chris-comeau
Web: http://www.skyriser.com/
LinkedIn: http://www.linkedin.com/in/christiancomeau
 
Knowledge and Abilities
Language:

French: spoken, written and read fluently, first language
English: spoken, written and read fluently
Spanish: learning

Game Programming:

Windows: C++, C#, DirectX, Visual Studio, Visual Basic, .Net
Mac OS X: CodeWarrior, XCode, C++, Objective-C, RealBasic, OpenGL
iPhone/iPod: XCode, Objective-C
Java/J2ME: Midlets, JBuilder, [...]

Comments Off

Mar 23 2010

Wave Generation Supplies Multi-Lingual Splinter Cell Conviction Voices

Published by Chris Comeau under News

From Gamasutra:
Montreal-based audio production studio Wave Generation provided recording and engineering services for all dialogue in Ubisoft Montreal’s Splinter Cell: Conviction, and cast characters across multiple languages including Russian and Arabic, the company has announced.
While publisher Ubisoft apparently handled casting for many of the game’s character roles, Wave Generation was contracted to cast [...]

Comments Off

Older Entries »