Archive for November, 2008

Nov 21 2008

A2M Acquires Chilean Developer Wanako Games

Published by Chris Comeau under News

From marketwatch.com:
A2M (Artificial Mind and Movement), Canada’s largest independent game developer, announces that it has acquired Wanako Games, a video game studio located in Santiago, Chile. The first and largest game studio in South America, Wanako Games specializes in the production of downloadable interactive content. The studio is acquired by A2M from Activision Blizzard.
With this [...]

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Nov 19 2008

Autodesk Completes Softimage Acquisition

Published by Chris Comeau under News

From gamasutra.com:
Maya owner Autodesk announced that it completed its acquisition of Avid’s Softimage business unit, a purchase originally revealed in late October and valued at approximately $35 million.
Autodesk plans to sell standalone versions of 3D software products SOFTIMAGE|XSI and SOFTIMAGE|Face Robot, and intends to continue developing these products. Character animation system SOFTIMAGE|Cat is [...]

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Nov 19 2008

MIGS: Far Cry 2’s Guay On The Importance Of Procedural Content

Published by Chris Comeau under News

From gamasutra.com:

During the Montreal International Game Summit, Far Cry 2 technical director Dominic Guay painted procedural content generation as an increasingly important game development technique, not just to control costs as games get bigger and bigger, but also to retain the crucial ability to make changes throughout the production process.
“This talk is not about Far [...]

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Nov 19 2008

MIGS: Spector Calls For ‘Pioneer Spirit,’ ‘Renaissance’ In Tough Times

Published by Chris Comeau under News

From gamasutra.com:
As the opening keynote for the fifth Montreal International Game Summit, celebrated game designer Warren Spector (Deus Ex) had to live up to his own legacy.Origin and Looking Glass veteran Spector, whose Junction Point development studio is now owned by Disney, recalled a pessimistic talk he gave at the summit in 2005, “Gaming [...]

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Nov 19 2008

Ubisoft Montreal director Clint Hocking at Game Design Expo 09

Published by Chris Comeau under News

From gamedaily.com:

The Vancouver Film School today announced details for its 2009 Game Design Expo. The first day of the event will be keynoted by Clint Hocking, Creative Director at Ubisoft Montreal, with speakers from Epic, Insomniac, Radical, and Relic participating as well. There will also be an industry panel with representatives from EA, Obsidian, [...]

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Nov 19 2008

Interview: Gameloft Capitalizes on iPhone’s Success

Published by Chris Comeau under Interview

From gamedaily.com:
Just six months after Apple launched the App Store alongside the new iPhone 3G, the gaming platform is already providing Gameloft, the largest mobile game publisher, more sales than carrier networks five times as large. But other carriers and headset makers have been releasing new touch-screen smartphones that are now competing directly with [...]

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Nov 18 2008

Study: Quebec Video Game Industry Sixth Largest In The World?

Published by Chris Comeau under News

From gamasutra.com:
Study: Quebec Video Game Industry Sixth Largest In The World? The Quebec game industry employs over 6,200 people — that’s according to a study from Canadian-based consulting firm SECOR-Taktik on behalf of industry network and Montreal International Game Summit organizer Alliance Numérique.
Of those, some 2,000 are spread across technology providers, creative services, [...]

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Nov 18 2008

In-Depth: Montreal Game Biz Sees Salary-Fixing Collusion?

Published by Chris Comeau under News

From gamasutra.com:

The story continues, with more details.

Electronic Arts did, in fact, verify that it received a correspondence from competitors in Montreal similar to the one obtained by Gamasutra. But the company declined to provide any further details, neither to show us the correspondence nor to confirm the company or individual that sent it.
When approached [...]

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