Archive for November, 2008

Nov 28 2008

IGDA: The Seeds of Spore

Published by Chris Comeau under News

From igda.org:
The SAT was ripe with fertile minds as the Montreal IGDA held its final autumnal gathering for 2008. The big draw this evening was a public post-mortem on EA’s Spore, delivered by Lead Designer, Alex Hutchison.
Although Hutchison is a relative newcomer to Montreal, he is nevertheless a seasoned gippy(game industry professional). He [...]

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Nov 27 2008

UBISOFT and deviantART team up for Prince of Persia contest

Published by Chris Comeau under News

From news.deviantart.com (via examiner.com):
To celebrate the release of the exciting new Prince of Persia game, Ubisoft has teamed with the creative brilliance of deviantART’s Community to blow the walls off this amazing contest. Your challenge is to create stunning, innovative, and original art as inspired by the fantastic new game!

Not only will winners receive [...]

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Nov 26 2008

Ubisoft: ‘working hard’ on Assassin’s Creed 2, no release date

Published by Chris Comeau under News

From joystiq.com:
During its first-half fiscal 2008-09 conference call today, Ubisoft parried a question regarding the Assassin’s Creed sequel. While an Ubisoft executive would not confirm the game’s release for fiscal 2010 (more specifically, holiday 2009), le exec did concede that “we are working hard on the product” — the first real confirmation of its [...]

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Nov 26 2008

Ubisoft reports first half ‘08 sales up 32%

Published by Chris Comeau under News

From joystiq.com:
It took Ubisoft a little while to release its first half financial results for the six-month period ended September 30, 2008 – we saw the Q2 results last month – but you’ll be glad you waited: Sales for the half reached €344.5 million, up 31.8% from the same period last year. Who do [...]

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Nov 25 2008

In-Depth: The Difficult Birth Of EA’s Army of Two

Published by Chris Comeau under Interview, News

From gamasutra.com:
The production history of EA Montreal’s Army of Two is an interesting one, with the company’s decision to delay the game just before its release widely covered in the media.
And during a Gamasutra-attended lecture at the Montreal International Game Summit, executive producer and franchise manager Reid Schneider delved deeper into the game’s development. [...]

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Nov 24 2008

Montreal Game Summit 08 Fields 1,500 Attendees

Published by Chris Comeau under News

From gamedaily.com:
Alliance numerique announced that the Montreal International Game Summit (MIGS) had over 1,500 attendees. The fifth annual edition of the event more that doubled its attendance compared to 2005. Additionally, it was revealed that a study has placed the Quebec video game industry sixth qualitatively in the global sector.

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