Mar 11 2010

Game Artisans Montreal Gallery Lounge opens March 25th, Facebook contest

Published by Chris Comeau under Calendar, News

gameartisansGame Artisans Montreal (which we mentionned in December) will open its doors March 25th 2010 from 7 until 10pm.

 

The purpose of this lounge is to be the place where artists of Montréal’s game industry meet. For more information, please visit their official page, and check out their Facebook page.

 

Visit them on 366 Mayor Street, suite #102. It’s only 2 minutes away from Place-Des-Arts Metro station – exit Rue De Bleury. The outside might look like crap (will be enhanced during the summer months of 2010), but prepare to be delighted by what is contained within.

 

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Mar 11 2010

Jobs: Pogo.com – Java Programmer

Published by Chris Comeau under Jobs

pogo Want to be at the stepping stone for changing the way we play online games? Then you’ve come to the right place! Find out what makes Pogo.com the #1 online gaming site on the Internet! We’re looking for the architects of the future of online gaming.

 

Specific responsibilities include:

- Responsible for all levels of feature development that support online games.
- Work with designers/producers to define project scopes.
- Identify project risks and work effectively to mitigate them.
- Develop web services, feeds, and UI and integrate them in the game clients.
- Work with core backend services and database layer communications.
- Collaborate with other engineers to integrate complex systems and services.
- Provide technical leadership and innovation for the team.
- Mentor other engineers and ensure high technical quality.
- Interview and evaluate job candidates for technical positions.
- Support production issues when necessary.

 

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(Post expires on Sunday April 11th, 2010)

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Mar 11 2010

Jobs: Pogo.com – Interactive Graphic Designer

Published by Chris Comeau under Jobs

pogo Pogo.com, the most popular social network for casual games and community, is seeking an Interactive Graphic Designer in Montreal, QC, to create Web page designs, Web feature designs, and some User-Interfaces.

The Interactive Graphic Designer should feel comfortable contributing in many levels of the design process. The ideal candidate will be able to brainstorm concepts with producers and the art director, and then create files in Photoshop, Illustrator, or Flash. The main responsibility will be to produce finished Web graphics, and Website designs. The ideal candidate will have strong graphic design skills, coupled with a technical understanding of current Web technologies and emerging design trends.

 

Major areas of responsibility include:

• Creating Web graphics, Web page designs and new features
• Working with the art director, UX designers, and producers
Skills should include a collaborative nature, excellent communication skills, a creative personality, and a good sense of humor. The right candidate should be detail-oriented, flexible, organized, good at multi-tasking, and be able to work independently. Experience designing User-interfaces is a plus, as is the ability to produce iconic illustrations.

 

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(Post expires on Sunday April 11th, 2010)

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Mar 09 2010

Ubisoft Montreal Licenses Morpheme, Inks Long-Term NaturalMotion Deal

Published by Chris Comeau under News

From Gamasutra:

naturalmotion NaturalMotion says Ubisoft Montreal has licensed its Morpheme animation middleware for an unannounced game in development, part of a long-term deal the two companies forged at the same time.

Ubisoft Montreal lead programmer Charles Jacob says the studio chose Morpheme after an "in-depth evaluation" from both the tools and runtime perspectives. "We were very pleased with the technology as well as with NaturalMotion’s support, and are looking forward to working together," says Jacob.

NaturalMotion says Morpheme is intended to allow developers to author and preview blends, blend trees and transition graphs in real time. It’s available for Xbox 360, PlayStation 3, Wii, PC and iPhone, and developers like Zen Studios are using it in Xbox Live Arcade and PlayStation Network titles.

The company says it continues to see a "rapid adoption rate" for Morpheme; in July of 2009 it attributed an 80 percent rise in revenues for its first half to rapid adoption of Morpheme among game developers.

"Ubisoft’s animation quality standards are famously high," says NaturalMotion CEO Torsten Reil. "We are extremely proud that the Montreal studio has chosen morpheme as the foundation for further pushing the boundaries of believable characters. We look forward to supporting this and future Ubisoft titles through a long-term partnership."

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